From early electronic art experiments to Crypto art
The digital art landscape, i.e., all forms of art that use digital technology as a tool for its creative process, display and presentation, is an extremely complex universe that doesn’t always lend itself easily to the identification of clear-cut formal categories.
In this handbook, I’ve tried to neatly and clearly organize the bulk of these creative practices, which are often identified through umbrella terms like “new media art” and “digital art,” going in order from their historical precedents up to more contemporary examples.
A large part of this e-book is dedicated to an in-depth look at topics such as crypto art, non-fungible tokens (NFTs), generative art and Web 3.0.
In addition, I also cover other phenomena that are unique to contemporary society, such as 3D animation, virtual reality, augmented reality and all that is “post-internet.”
Filled with numerous images, this e-book is composed of 15 chapters that are easy to browse thanks to the hypertext table of contents.
From the genesis of collage to art in the era of prosumers between appropriation and remix culture
Appropriating the work of others, whether it’s an image, text or a song, to then remix, change, and transform it is something almost everyone has done. After all, in a hyper-technological society such as ours, it’s hard not to.
But what happens when artists and other professional creatives use these types of methods to bring original work to life?
As paradoxical as it may seem (if you’re creative, why copy others?), recycling and upcycling materials from any number of sources with the scope of creating something new is and has been one of the most popular techniques among the artists and creatives of yesterday and today, professional and otherwise.
In this e-book, I describe this phenomenon, which I’ve dubbed “copy-paste creativity,” starting from its historical origins (the avant-garde art movements of the early 20th century) up to its contemporary versions, with trends and labels of varying genres and tone: new media art, Post-Internet, remix culture, appropriation, postproduction, etc.
In the final part of the book, I summarize how the arrival of the internet and advanced modern technology have been a springboard to the emergence of new creative figures called prosumers, part Naïf and part outsider artists, who are gradually gaining visibility in the upper echelons of the fine art world.
This e-book, which follows web copywriting best practices, is brimming with images that accompany 23 chapters that are easy to navigate thanks to the presence of a hypertext table of contents.